Global
On Primary hit, If target has Bleed ATTACKING Nightstalker ALLIES apply Trauma.
+20% Primary Stats to DEFENDING Bifrost ALLIES.
+20% Primary Stats to ATTACKING ALLIES.
MedBay
[GLOBAL] Apply 2 Regeneration to DEFENDING ALLIES. On turn, Defending ALLIES clear bleed from self and Gain Offense Up.
Armory
[ADJACENT] +20% Primary Stats to all DEFENDING ALLIES. Extra +20% to non-Mythic Mystic Hero ALLIES.
Security
[ADJACENT] Apply Defense Down to ATTACKING ENEMIES.
Bridge
[ROOM] Apply 10 Positive Effects randomly to DEFENDING ALLIES.
Hanger
[ADJACENT] +15% Barrier to all DEFENDING ALLIES. Extra +15% to non-Mythic Mystic Hero ALLIES.
Reactor
[ROOM] Apply Disrupt to ATTACKING ENEMIES.
Barracks
[ADJACENT] Apply Offense Up to DEFENDING ALLIES. non-Mythic Mystic Hero ALLIES get an additional Offense Up.
Cargo bay
[GLOBAL] +10% to Primary Stats to all DEFENDING ALLIES. Extra +20% to non-Mythic Mystic Hero ALLIES.
Engineering
[ADJACENT] Apply Defense Up to DEFENDING ALLIES.
Season 5
GLOBAL
+20% Primary Stats to DEFENDING War Ready Hero Spider-verse ALLIES. If not Exhausted: spawn with 2 Safeguard, Offense Up, and Defense Up.
On dealing piercing damage War Ready ATTACKING ALLIES apply Bleed.
When attacking enemies with Bleed, War Ready ATTACKING Mercs for Money characters perform a second attack.
On turn, War Ready DEFENDING Alpha Flight characters with exactly 1 Exhaust gain Regen, and if 5 Alpha Flight characters are present gain +20% to primary stats.
MEDBAY [GLOBAL] Apply 2 Regeneration to DEFENDING War Ready ALLIES, On turn, DEFENDING War Ready ALLIES with Regeneration clear Bleed and Heal 10% Max Health per Bleed removed this way.
ARMORY [ADJACENT] +20% Primary Stats to all DEFENDING War Ready ALLIES. Extra +20% to War Ready City Hero ALLIES.
SECURITY [ADJACENT] Apply Defense Down to ATTACKING ENEMIES.
BRIDGE [ROOM] Apply 10 Positive Effects randomly to DEFENDING ALLIES.
HANGER [ADJACENT] +15% Barrier to all DEFENDING War Ready ALLIES. Extra +15% to War Ready City Hero ALLIES.
REACTOR [ROOM] Apply Disrupt to ATTACKING ENEMIES.
BARRACKS [ADJACENT] Apply Offense Up to DEFENDING War Ready ALLIES. War Ready City Hero ALLIES get an additional Offense Up.
CARGO BAY [GLOBAL] +10% to Primary Stats to all DEFENDING War Ready ALLIES. Extra +20% to War Ready City Hero ALLIES.
ENGINEERING [ADJACENT] Apply Defense Up to DEFENDING ALLIES.
Season 4
All Rooms
+20% Primary Stats to Defending War Ready New Warrior Allies.
If not Exhausted: New Warriors spawn with 2 Safeguard, Offense Up, Defense Up, and 50% turn meter.
+20% Primary Stats to War Ready Attacking Allies
Extra +10% to War Ready Attacking Out Of Time Allies
Cargo Bay [Global] +10% to Primary Stats to all Defending War Ready Allies
Extra 20% bonus to War Ready Cosmic Hero Allies
Hangar
[Adjacent] +15% Barrier to all Defending War Ready Allies.
Extra 15% bonus to War Ready Cosmic Hero Allies
Med Bay [Global] Apply 2 Regeneration to Defending War Ready Allies
War Ready Cosmic Hero Allies get an additional 2 Regeneration.
Barracks
[Adjacent] Apply Offense Up to all Defending War Ready Allies
War Ready Cosmic Hero Allies get an additional Offense Up.
Armory
[Adjacent] +20% Primary Stats to all Defending War Ready Allies
Extra 20% bonus to War Ready Cosmic Hero Allies
ROOM RULES
Season 6
Orchis + Mephisto
Def:
Atk:
Punch:
700000
Notes:
2x sac before KW. Odin team does not need sac
Alternatives
ALT:
ALT:
Punch:
600000
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